Aug 03, 2005, 03:42 AM // 03:42
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#1
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Pre-Searing Cadet
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Help with Mes/N Build in PvP
I'm not sure whether to go domination or illusion, right now I have domination gear, but I'm willing to change if illusion is better.
I'm going with a Mes/Necro build for PvP and I have no idea which build I should use. I will be most likely supporting a spike group and I don't know whether I should be shutdown, energy denial, or anything else. So far I have 16 into domination with my mask and sup dom rune. However, I do not know which other attributes to use and how much to put into fast cast. Please help me decide which Me/N build will be most effective with domination magic. If domination magic isn't good, please suggest how I should use illusion magic or anything else. (also need to know how to utilize my necro secondary profession).
Thanks in advance.
Last edited by Siphon; Aug 03, 2005 at 03:46 AM // 03:46..
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Aug 03, 2005, 04:36 AM // 04:36
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#2
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Wilds Pathfinder
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Domination's good, but here's the mega-awesome mes/nec fragility build I've been using anyways (works best in nice big GvG games):
Go illusion, inspiration, and death, with leftovers in fast cast. Death should be no higher than to allow virulence to last 10 secs, as you don't want it lasting longer than its recast time.
Take plague touch, illusion of haste, virulence, phantom pain, fragility, energy tap, ether feast, and res signet.
Here's how to use it: cast illusion of haste at the beginning of battle, then choose your target, preferably a charge-happy warrior. Wait for the battle to actually start, you don't the other team noticing your fragility right away, then cast phantom pain then fragility on your target. Persue him with your super speed, and start casting plague touch just before illusion of haste cripples you (this takes timing that you'll haveta pick up, pay attention to the blinking icon). Now he's crippled, and hopefully behind enemy lines. Cast virulence, he sees health fall drastically. Recast fragility and virulence as often as you can (remember, don't raise death magic too high), while renewing illusion of haste for cripple. Use leech signet and tap to get energy back.
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Aug 03, 2005, 04:59 AM // 04:59
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#3
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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that mega-awesome build doesn't sound too effective. It's DoT on one guy with some latent spiking.
If you're going to start DoT fights, I HIGHLY suggest using skills that cause EVERYONE on the enemy team's hp to just suffer. Suffering may be crap at 2 degen but considering how dangerous disease is, it adds up quite nicely. Degen is crap. Mass degen on many enemies is GOOD. ^_^ If you want Degen, Illusion really is the way to go. Conjure Phantasm, Phantom Pain, Faintheartedness. Blam, with high stats, that's 9-10 degen. Problem, it's only on one guy. Solution? Steal energy and do it to two people. Or 3 tops. But the mass degen task is tricky. One former guildmate said to just use Conjure with Faintheartedness and high stats. 8 degen on 4+ people... hmm...
I say Inspiration with Curses is pretty much about all you may need. Casters with low or no energy, disabled. WArriors and rangers with no attack speed or afflicted with weakness, disabled...
I like disabling.
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Aug 03, 2005, 07:10 AM // 07:10
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#4
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Wilds Pathfinder
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Clearly you aren't aware that "mega-awesome" is merely slang for "slight DOT with some spiking ability." Get with the times.
In all seriousness, the build is quite good for single target damage, possibly better than anything else out there. It can kill warrior flag runners before the first fragility runs out, and having a running ability is invaluable. With the cripple thrown in, any player who runs out of their monks healing range is as good as dead, and if not, they require constant monk attention, which, coupled with the weakness and cripple, is like shutting down two characters.
It also makes a great scout/flag runner, or a guild thief assasin.
BTW, if mass degen is your bag, mesmer is never the answer. Ranger, nec, or even warrior with ranger secondary do it much much better.
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Aug 03, 2005, 07:52 AM // 07:52
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#5
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Wilds Pathfinder
Join Date: May 2005
Location: IA
Guild: Chronicles of Heroes [CoH]
Profession: R/Me
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I've received the Nerco Fragility, and it is scary. Though the above example is way to complex and iffy.
Fragility -> Phantom Pain -> (optional Shatter Delusions to get the Deep Wound quicker) -> Virulence.
If your Virulence is weak enough, there's only a 4 second span between when the Deep Wound hits, and the 3 conditions from Virulence wear off. That's at least 7 hits of Fragility in that short of a time. And if you choose not to shatter Phantom, they can't really stop you from pulling this off. Removing Phantom in any way still causes the Deep Wound. Removing one of the Virulence conditions still triggers the Fragility. The monk has to be familiar with the setup and recognize that it is being used in order to be effective against it. Otherwise, they are just wasting mana and time.
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Aug 03, 2005, 12:52 PM // 12:52
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#6
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Pre-Searing Cadet
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so... from what i hear so far, domination magic isnt too effective?
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Aug 03, 2005, 05:56 PM // 17:56
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#7
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Lion's Arch Merchant
Join Date: Jun 2005
Location: currently Texas =[
Guild: Court Of The Fallen [CotF]
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Quote:
Originally Posted by Siphon
so... from what i hear so far, domination magic isnt too effective?
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Domination is more associated with direct (spike) and indirect damage. While Illusion is more associated with DOT spells.
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Aug 03, 2005, 05:58 PM // 17:58
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#8
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Lion's Arch Merchant
Join Date: Jun 2005
Location: currently Texas =[
Guild: Court Of The Fallen [CotF]
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Quote:
Originally Posted by Morganas
Clearly you aren't aware that "mega-awesome" is merely slang for "slight DOT with some spiking ability." Get with the times.
In all seriousness, the build is quite good for single target damage, possibly better than anything else out there. It can kill warrior flag runners before the first fragility runs out, and having a running ability is invaluable. With the cripple thrown in, any player who runs out of their monks healing range is as good as dead, and if not, they require constant monk attention, which, coupled with the weakness and cripple, is like shutting down two characters.
It also makes a great scout/flag runner, or a guild thief assasin.
BTW, if mass degen is your bag, mesmer is never the answer. Ranger, nec, or even warrior with ranger secondary do it much much better.
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You are not being an efficient team mate by only doing damage to one single target. A good player is able to effectively damage/piss off/annoy/shut down multiple targets. Empathy on Warriors, Backfire on casters, Spirit Shackles on Ranger, etc. etc. You've effectively shut down/annoy 3 targets right there.
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Aug 04, 2005, 12:58 PM // 12:58
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#9
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Pre-Searing Cadet
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im sorry but what does DOT mean?
and which attributes should i use then and how much into each?
also which skills are good?
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Aug 04, 2005, 01:32 PM // 13:32
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#10
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Frost Gate Guardian
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Quote:
Originally Posted by OneArmedScissor
You are not being an efficient team mate by only doing damage to one single target. A good player is able to effectively damage/piss off/annoy/shut down multiple targets. Empathy on Warriors, Backfire on casters, Spirit Shackles on Ranger, etc. etc. You've effectively shut down/annoy 3 targets right there.
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Right...for a domination and shutdown build. They are not talking about shutdown builds. That's like saying air eles suck because they don't cast fire spells.
DoT is Damage over time, such as bleeding, poison, disease, and burning.
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Aug 04, 2005, 02:12 PM // 14:12
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#11
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Lion's Arch Merchant
Join Date: Apr 2005
Location: The Frozen plains.
Guild: The Llanowar Legion [LL]
Profession: Me/N
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I've got a Mesmer/Necromancer, currently I'm not using any Necromancer skills though.
I run a Domination/Inspiration build.
Although the spiking abilities of Illusion seems nice and all, it's just one side of the Mesmer in my opinion.
Seeing how it can spike and do slight DoT.. isn't that more the job of an Elementalist, they are better at it anyways.
In my opinion you use properly use your mesmer if you can shutdown a target, since that's what the profession is intended for (in my view anyway) I mean if you can shutdown a character then what does it matter what build the other has if he can't use it.
Domination has nice interrupts and if your fast casting is high enough you could go for the slower hexes like Empathy and Backfire, although you can expect them to be dissenchanted by either monks/mesmers or necromancers, although if the same character does it s)he often does it straight after, so u can use an interupt to stop their hex destroyers.
Inspiration magic can be nicely used to shutdown a character by denying him/her energy
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Aug 04, 2005, 04:43 PM // 16:43
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#12
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Remove Hex. Bam, your fragility build has been rendered useless.
Pile on hexes? Convert Hex. Bam, you've just healed your target.
I post this because nobody mentioned it. You should look for your own weaknesses before you start saying how awesome your build is.
Every build has a weakness. Mention it first and people won't have to post them.
If the person with fragility announces it and their monk is quick on the trigger, that fragility user is pretty much dead weight.
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Aug 04, 2005, 04:46 PM // 16:46
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#13
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Quote:
Originally Posted by Gerbill
I've got a Mesmer/Necromancer, currently I'm not using any Necromancer skills though.
I run a Domination/Inspiration build.
Although the spiking abilities of Illusion seems nice and all, it's just one side of the Mesmer in my opinion.
Seeing how it can spike and do slight DoT.. isn't that more the job of an Elementalist, they are better at it anyways.
In my opinion you use properly use your mesmer if you can shutdown a target, since that's what the profession is intended for (in my view anyway) I mean if you can shutdown a character then what does it matter what build the other has if he can't use it.
Domination has nice interrupts and if your fast casting is high enough you could go for the slower hexes like Empathy and Backfire, although you can expect them to be dissenchanted by either monks/mesmers or necromancers, although if the same character does it s)he often does it straight after, so u can use an interupt to stop their hex destroyers.
Inspiration magic can be nicely used to shutdown a character by denying him/her energy
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Shut down a target. Yes, I think that's what the mesmer is perfectly capable of doing. For a mesmer to do any real damage, they have to avoid Nature's Renewal teams. [oh yeah, that's gonna be easy...]
Better yet, steal energy to hamper casters forcing them to use the meager 5 energy skills or so, then use the energy you stole to hamper non-casters via curses. An effective and efficient battle system.
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Aug 04, 2005, 04:59 PM // 16:59
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#14
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Wilds Pathfinder
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Quote:
Originally Posted by Yukito Kunisaki
Remove Hex. Bam, your fragility build has been rendered useless.
Pile on hexes? Convert Hex. Bam, you've just healed your target.
I post this because nobody mentioned it. You should look for your own weaknesses before you start saying how awesome your build is.
Every build has a weakness. Mention it first and people won't have to post them.
If the person with fragility announces it and their monk is quick on the trigger, that fragility user is pretty much dead weight.
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Duh the build has weaknesses. Knowing that is why I suggested targeting warriors instead of primary targets first, they rarely get hex's removed.
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Aug 04, 2005, 05:19 PM // 17:19
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#15
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Lion's Arch Merchant
Join Date: Jun 2005
Location: currently Texas =[
Guild: Court Of The Fallen [CotF]
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Quote:
Originally Posted by Kaospryx
Right...for a domination and shutdown build. They are not talking about shutdown builds. That's like saying air eles suck because they don't cast fire spells.
DoT is Damage over time, such as bleeding, poison, disease, and burning.
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Even with DOT builds, one should be able to have around 5 degen on at least 2 targets.
"That's like saying air eles suck because they don't cast fire spells."
This is an absurd example/statement to pose. You can't compare elementalists to mesmers; simply put.
Last time I checked, air Elementalists coordinate together to kill a target in like 5 seconds. Last time I checked, Mesmers aren't exactly killing people in 5 seconds (unless you cast Backfire on some newb while he's spamming Flare.). Rather, they shut down, interrupt, etc. their targets. Elementalists are direct damage dealers while Mesmers are predominately indirect damage dealers. Consequently, one cannot compare these two classes when they play different roles and deal completely different damage.
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Aug 04, 2005, 05:21 PM // 17:21
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#16
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Lion's Arch Merchant
Join Date: Jun 2005
Location: currently Texas =[
Guild: Court Of The Fallen [CotF]
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Quote:
Originally Posted by Gerbill
I've got a Mesmer/Necromancer, currently I'm not using any Necromancer skills though.
I run a Domination/Inspiration build.
Although the spiking abilities of Illusion seems nice and all, it's just one side of the Mesmer in my opinion.
Seeing how it can spike and do slight DoT.. isn't that more the job of an Elementalist, they are better at it anyways.
In my opinion you use properly use your mesmer if you can shutdown a target, since that's what the profession is intended for (in my view anyway) I mean if you can shutdown a character then what does it matter what build the other has if he can't use it.
Domination has nice interrupts and if your fast casting is high enough you could go for the slower hexes like Empathy and Backfire, although you can expect them to be dissenchanted by either monks/mesmers or necromancers, although if the same character does it s)he often does it straight after, so u can use an interupt to stop their hex destroyers.
Inspiration magic can be nicely used to shutdown a character by denying him/her energy
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Illusion magic is spike damage? What? Care to explain how illusion magic is eve some what close to what would be considered "spike" damage?
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Aug 04, 2005, 05:36 PM // 17:36
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#17
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Jungle Guide
Join Date: Jun 2005
Location: Tenafly, NJ
Guild: Defenders of Rillanon
Profession: W/Mo
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Fragility Mesmers kill targets in 10 or less seconds, and fragility is part of the Illusion Magic branch. Counting down and synchronizing air attacks has weaknesses; as do all builds. One well timed Nature's Renewal can end it all, and otherwise useless party combinations can obliterate your HoH winning pary. But that's the point of different build options.
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Aug 04, 2005, 08:16 PM // 20:16
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#18
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Lion's Arch Merchant
Join Date: Jun 2005
Location: currently Texas =[
Guild: Court Of The Fallen [CotF]
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Quote:
Originally Posted by Enigmatics
Fragility Mesmers kill targets in 10 or less seconds, and fragility is part of the Illusion Magic branch. Counting down and synchronizing air attacks has weaknesses; as do all builds. One well timed Nature's Renewal can end it all, and otherwise useless party combinations can obliterate your HoH winning pary. But that's the point of different build options.
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Correct me if I'm wrong, but this seems like it was directed toward me. In that case, when did I ever say fragility builds were no good?
Every build has it's weaknesses and strengths. Hence why I am saying it is impairative that one finds the most effective and efficient build for whatever party one should decide to join. Finding a build that compliments most or all members of your team is crucial if your team is ever going to make any progress.
With Fragility builds, I find it more effective if a Mesmer, Warrior, and Ranger are able to coordinate their attacks on a specific foe. Considering most Warriors attacks are conditionally based (sever the artery{bleeding}, dismember{deep wound}, etc.): same goes with ranger. Now imagine a Mesmer casting Fragility, PP, etc. in conjunction with the Warrior and Ranger attacking with condition attacks. This can be quite devistating.
Last edited by OneArmedScissor; Aug 04, 2005 at 08:21 PM // 20:21..
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Aug 04, 2005, 08:22 PM // 20:22
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#19
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Lion's Arch Merchant
Join Date: Apr 2005
Location: The Frozen plains.
Guild: The Llanowar Legion [LL]
Profession: Me/N
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Quote:
Originally Posted by OneArmedScissor
Illusion magic is spike damage? What? Care to explain how illusion magic is eve some what close to what would be considered "spike" damage?
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Sorry was meant to say DoT.
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Aug 04, 2005, 10:06 PM // 22:06
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#20
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Jungle Guide
Join Date: Jun 2005
Location: Tenafly, NJ
Guild: Defenders of Rillanon
Profession: W/Mo
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Quote:
Originally Posted by OneArmedScissor
Correct me if I'm wrong, but this seems like it was directed toward me. In that case, when did I ever say fragility builds were no good?
Every build has it's weaknesses and strengths. Hence why I am saying it is impairative that one finds the most effective and efficient build for whatever party one should decide to join. Finding a build that compliments most or all members of your team is crucial if your team is ever going to make any progress.
With Fragility builds, I find it more effective if a Mesmer, Warrior, and Ranger are able to coordinate their attacks on a specific foe. Considering most Warriors attacks are conditionally based (sever the artery{bleeding}, dismember{deep wound}, etc.): same goes with ranger. Now imagine a Mesmer casting Fragility, PP, etc. in conjunction with the Warrior and Ranger attacking with condition attacks. This can be quite devistating.
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You may be right; I've only done pick up games with the M/Ne Virulence build, and exterior help with conditions isn't to be expected.
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